Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. Finally, it offered rules for Battledroid construction (but not for vehicles) that were similar, but not identical, to the 'Mech construction rules that would remain an integral part of all BattleTech boxed set rulebooks. In addition to the usual 24 playing piece miniatures there were two high-quality extra miniatures of a Hellbringer (Loki) and a Summoner (Thor), though unlike the other miniatures these two had to be assembled from parts that came on sprues. Did You Know? Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. The introductory rules use technology available in the year 3025, including all ’Mechs and weapons described in Technical Readout: 3039. However, the design's only gleaming flaw is its slow speed. The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. A low-profile medium ‘Mech that favors long ranged weapons. It is a highly customizable machine and is a terror on the battlefield. Battletech 3rd Third Edition 1604 Box Set With Plastic Miniatures FASA Mech Game. In MechWarrior 4, few other 'Mechs can carry equal firepower. The The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. It is well armored for a light ‘Mech. Find helpful customer reviews and review ratings for Battletech, 25th Anniversary Introductory Box Set at Amazon.com. It was only the optional 'Advanced Battledroids Rules' that resembled what would become the classic BattleTech boardgame rules. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. The Battledroids game rules were different from the later (second edition) BattleTech rules. Free shipping . The medium Class of BattleMechs are a diverse family. The original Crab comes with a pair of large lasers, a medium pulse laser, and a large pulse laser. The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. Despite the lack of speed, it is a favourite for command roles. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. It is mostly a fire support ‘Mech because of its ability to carry two sets of Clan medium range missiles. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. The basic BattleArmor. The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. But still you can use a sheet of plexiglass to protect the maps. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. All in all, this is a good product, and wish that Catalyst would either do another run of the intro box sets, or get the rumored Battletech: Alpha Strike Introductory Box Set started. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. A classic assault BattleMech design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. BATTLETECH A GAME OF ARMORED COMBAT 3RD EDITION BOX SET GAME 1604 FASA . In the wake of the Unseen lawsuits FASA redesigned the basic BattleTech boxed set for a new edition in 1996, with a new lineup of 24 'Mechs that were not affected by the Unseen situation: Commando, Spider, Jenner, Panther, Assassin, Cicada, Clint, Hermes II, Whitworth, Vindicator, Enforcer, Hunchback, Trebuchet, Dervish, Dragon, Quickdraw, Catapult, JagerMech, Grasshopper, Awesome, … It is one of the most powerful Assault 'Mechs in the video games in which it appears. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. The Introductory Box Set is designed as the entry point into the game for new BattleTech players. BattleTech is much more than a board game as presented in the BattleTech Introductory Box Set. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. BATTLETECH > General Discussions > Topic Details. Introduction to BattleTech book cover. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. Free shipping . In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. A word to the wise: Don't scrap, ever. Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. This extremely fast ‘Mech. Alternate Versions 25th Anniversary Introductory Box Set contents, 25th Anniversary Introductory Box miniatures. This detailed plastic mech mini stands about 2" tall, is assembled, nicely painted, and is in great condition. 1985: BattleTech, 2nd Edition (FASA 1604), 1992: BattleTech, 3rd Edition (FASA 1604), 1996: BattleTech, 4th Edition (FASA 1604), 2007: Classic BattleTech Introductory Box Set (CGL 35000), 2011: 25th Anniversary Introductory Box Set (CGL 3500A), 2013: BattleTech Introductory Box Set (CGL 3500B), 2019: BattleTech Beginner Box (CGL 35020), 2019: A Game of Armored Combat (CGL 3500D), Your BattleTech News Roundup For November 2020. An old design, the Longbow is primarily a fire-support BattleMech. It tends to be ammunition dependent, but carries a good amount for each weapon system. The ruleset used is the Core Rulebook provided in the Introductory Box Set. ... Ending Thursday at 9:45AM PST 2d 5h. Battletech Miniatures - 17x Clan Omni Mechs and Battle Armor MWO style. The rulebook states that the "current" year of the BattleTech universe is 3058, while BT4 is set in 3049. A signature and storied BattleMech of the BattleTech Universe. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. A Record Sheets booklet was also included, for a total of four booklets in the box. At fifty tons it can mount more than enough weapons to make it a deadly fighter. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. The rulebook was just a 26-page booklet without cover, and its last six pages were flip-sided and contained information about the universe. A large number can even overwhelm the strongest ‘Mech if coordinated properly. In 1994 a "revised" version of this edition was released, in a thicker box that could better fit the miniatures. It is known for its claws, three or five, on each hand. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. I also don't care for the maps as i have the 4th edition Battletech and the Map Packs 2,3,4. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. The BattleTech wargaming franchise includes many authorized titles in various genres, including tabletop wargames, roleplaying games, collectible card games and video and computer games Contents 1 … Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. It notes that BattleTech sourcebooks, scenarios and novels have brought the "present" year to 3055, but the associated technological advancements are "beyond the scope of basic BattleTech" and the rules remain at the 3025-era technology level. $121.50. The "premium" minis in this set are different units from the previous and, ironically, maybe not quite as good - but the other units are the *real* story. Expanded background information for the setting, namely the Inner Sphere during the Succession Wars era around the year 3025, was seeded throughout the rulebook through (mostly) text boxes, including the first mentioning of ComStar. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". The Hornet is a light ‘Mech designed for scouting in urban environments. Battletech 25th Anniversary Introductory Box Set & Alpha Strike Lance Packs This one - the one with the Atlas on the cover - is what I would refer to as the Holy Grail of plastic Battletech. It is notable for being one of the few OmniMechs of Inner Sphere origin. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. Basic rules for vehicles and infantry were added back in, with additional training scenarios for these unit types, titled "Veteran Training Scenario" and "Elite Training Scenario", respectively. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. Clan Ghost Bear’s favored design. A dedicated city-fighter that excels at its role. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. The design was re-introduced to the Inner Sphere in the early 3070s. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Although the rules as such remained unchanged, the rulebook was reorganized and partiallly rewritten. The CBT Introductory Box set is being phased out to be replaced in the coming months by the 25th Anniversary Battletech Box Set. You are a MechWarrior. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. It not for it I … One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. It is popular both as a scout and a training ‘Mech. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. BattleTech 25th Anniversary Introductory Box Set ($49.95) Strap yourself into the ultimate suit of armor: the BattleMech. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. $150.00 + shipping . Switched to Mechwarrior video games when I got older because they were more accessible. Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. Weapon firing and damage were a simplified system that combined all weapons into a single attack roll against the equally singular armor rating of the target, forgoing hit locations in a fashion similar to the simplified combat in the later Alpha Strike ruleset. The BattleTech game system takes you into the world of the 31st century, where war has become a way of life. The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. As an OmniMech, it can be heavily modified to suit unique purposes. The map layout of this basic playing map would remain unchanged until the 2011 Anniversary Edition. Make the 'Vanilla' career mode the sidequests for Battletech 2, a way to recoup experience and gain loot in between the more interesting mini-campaigns. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). Three of the previous edition's four scenarios ("Final Exam", "Trial by Fire", and "Divide and Conquer") were included in the rulebook, with small changes; most importantly, the original (now unseen) 'Mechs in these scenarios were exchanged for other 'Mechs from the new lineup included with this edition. I don;t see any of the Mechs I loved. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. It seems that the introductory set is a good way to get some miniatures for cheap for Battletech. The Falcon is usually deployed to destroy enemy recon lances. Unlike in the BattleTech Seconnd Edition rulebook, no universe background was provided beyond a short introductory story, Life in the Big City. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. That being said the original Box set is well worth the money for under $50. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. All of these, too, would later become Unseen. Although this light ‘Mech is not always as fast as some of the other 'Mechs in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. Battledroids also featured rules for tanks and armed jeeps that differed significantly from all later iterations of the BattleTech rules regarding their movement, firing, and damage rules. This is an assault variation of the Mad Cat with added jump jets but lacking the speed and maneuverability of the original. Its only downside is the armour, or lack thereof. Is there a mech list of what is in game? When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). Older 'Mechs have seen combat for decades if not centuries and are absolutely battle proven. All of these would later become Unseen. Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). $44.99 ... this is a ROBOTECH TACTICS (BATTLETECH) RIFLEMAN Mech. Developed by the Star League Defense Force (SLDF) short before the fall of the League, this streamlined, mammoth assault ‘Mech is machine to be feared. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. It is powerful, fast, has jump jets and can even mount electronic countermeasures (ECM), enhanced optics, and an advanced gyro. Classic BattleTech Introductory Box Set: Catalyst Game Labs 35000 Board game 39.99 Total Warfare (corrected 2nd printing) Catalyst Game Labs 35001 Rulebook 39.99 TechManual: Catalyst Game Labs 35002 Rulebook 39.99 Starterbook: Sword and Dragon: Catalyst Game Labs 35100 Scenario pack 19.99 Technical Readout: 3050 Upgrade: Catalyst Game Labs 35122 Today's prices of $100-200 plus are a bit ridiculous. This section is a stub. This machine is normally armed with two particle projection cannons. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. It is also worth noting that this is replacing the current intro box set. Like all subsequent boxed sets, the Battledroids box contained a pair of dice, and two (identical) fold-out paper mapsheets with a hex grid. Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. The universe book was retitled to Inner Sphere at a Glance, but the content remained largely unchanged and it notably still only covers the universe through the year 3067. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. The Battledroids included with this first set as cutout playing pieces were the Stinger, Shadow Hawk, Archer, Griffin, Warhammer, Marauder, Crusader, Wasp, and Rifleman. Medium 'Mechs tend to be generalists rather than specialists. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. Its only disadvantages is its unimpressive top speed. The set also includes maps, a painting and tactics guide, cardstock reference sheets, a universe poster map of the BattleTech … Everything you need in a single box. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. The heaviest 'Mechs designed for reconnaissance result it is a 100 ton machine, yet they can switch from role. Command roles up for in strong armour and weaponry the Star League it! 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