A character like Cloud is designed to be an all-around good character with high stat growth in all his stats, whereas Aeris gains big boost in her Magic when leveling up, but has little Strength, and Barret has high Vitality but less Dexterity. In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. hide. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. share. Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. The robot class produce the second highest HP and the cap for all characters is 1195 HP. When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. Stat values can be changed by equipping certain accessories or Garment Grids. Join Luso Clemens as he attempts to return to his former world all … To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. FFTA2 - Stat Growth Guide - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Characters' stats are raised by equipment and leveling up, but to otherwise permanently boost them, the player needs to use stat enhancement items in the Promotion menu at relic terminals. Have an idea of what you want a character to be before they even join. Cure gets 2 points with every use. Zack also gains minor stat boosts himself by leveling up. Practice Auctions when they open. The only way to permanently boost a character's stats is by leveling them up. Lock spheres can be opened with key spheres that match the level of the lock. Because stat growth is limited by level-ups and access to stat-boosting equipment, how high each stat can become will depend on how you choose to play the game and distribute bonus points. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. And it took me a while to get more BM skills, too. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. Have an idea of what you want a character to be before they even join. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Each Job has a Base and a Growth for their main 7 stats: HP, MP, WAtk, WDef MPow, MRes and Spd. Practice Auctions when they open. Even if the unit changes job, these stats will always remain the same. Each Paradigm Pack monster has only one role that is developed via expending materials. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. I like the Bazaar, but it has downsides (for example, it needs an icon for items you've already made). A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. The player starts at level 1 with 256 points, and they need to make it up to a certain number of points by using that spell or weapon. The first number listed next to each stat is the Base. Fixed damage is the fixed bonus added to a unit's offensive stat during damage/heal calculation. To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. Stat growths are borderline irrelevant, with edge case exceptions. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). For player perspective, B ratings are rare, and A more so. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. Each character has a different Stat Base. So, the real cap is 99 + equipment bonuses. Take your favorite fandoms with you and never miss a beat. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Agility. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. This requires completing the CC quest before the point of no return. Items that give permanent boosts are rare. Surrendering Supersoldiers and Heavy Gunners may yield HP Enhancers or ATK Enhancers. Each spell can be cast up to 9 times before having no more effect. Unfortunately, the cap for all stats (Attack/Defense/Agility/Magic) is 99, but equipment makes all stats exceed 99. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). r is given by one of the following: If the stat is vitality or IQ, and the new level is 10 or lower, r=5. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. With these figures in mind, ratings can be assigned to each attribute. A character gains a bonus to HP equal to Vitality/4. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. One must buy either Giant's Rings, Power Wrists, Force Armlets, or Hypno Crowns from Esthar's pet shop and refine them with GFAbl Med-RF into their next form: And use the Forbid Med-RF to turn them into status-ups: It takes 150,000,000 gil to get 100 of the status ups, each. This includes any damage done by reaction abilities (Counter, Bonecrusher) and any Critical damage that you inflict. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. Limit points can be cashed in for Merit Points, which can be used to customize the character. If you want to know the edge cases...so the way stat growths work, lower is better, and you take the level you're levelling to and the level you started from, so ex, if you level from level 1 to level 20 with a growth … These bonuses do not stack, and the highest acquired bonus will be applied. PRIMA VISTA Characters have a chance to gain a "strong" level in HP and MP. In the game, Luso finds himself in the land of Ivalice and must do battle and meet allies to find his way back home. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. Phoenix Down: You can revive fallen members and kill undead instantly with this. The first new Viera job, and also the first job you unlock. This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. Join Luso Clemens as he attempts to return to his former world all while solving some of Ivalice's own problems. save. Stats max out at 255. Some levels are designated to have a "Strong" HP increase of 20–25 as well to the HP bonus, and are not obtained at random. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. Just because a class doesn't have anything that high, it does not mean the class is weak. Discover (and save!) Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. Best archive of Final Fantasy Tactics A2: Grimoire of the Rift cheats, cheats codes, hints, secrets, action replay codes, walkthroughs and guides The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. The stat they choose will be the primary stat that will be boosted. Speedrunning leaderboards, resources, forums, and more! A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. Be the first to share what you think! Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Stat increases vary for each ffta2 stat growth guide vocation in a way that mostly benefits their respective Vocation's play epub style and ffta2 stat growth guide continued book review free use. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. A character gains a bonus to Accuracy equal to 1/4 of his Agility. Green Mage is one of the few pure support jobs, in addition to White Mage, Time Mage and, uh, Tinker, I guess? The Materia can then be equipped to Zack. Each job has a static stat modifier compared to the Freelancer. Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. 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